I have written a survey paper for publication in the ITB Journal that outlines the existing approaches to procedural city generation and provides a discussion into the merits of each approach. All references are included so it should be a useful paper to begin research into procedural city generation.
I have a poster at Siggraph titled 'Interactive Generation of Cities for Real-Time Applications'. The poster illustrates our current research in city generation, we provide an outline of a solution using a combination of techniques including templates and L-systems. Road pattern templates are applied in the form of an editable graph and growth algorithms like L-systems are used to create a complete road network.
|Download Poster||Download Abstract ...|
PDFs are the primary format for research papers and are used for many other publications as well. It is possible to get diagrams in a friendly usable format with the aid of a few tools
Why bother? Its easy to get a screenshot of a pdf diagram but there are problems.
- Resampling bitmaps in diagrams is very lossy and file size bloats considerably when over sampling.
- Images do ...
I've found a solution to using a native mouse cursor for ogre. I'm going to use wxWidgets & Ogre together by passing a pointer to the wxWindow into the createRenderWindow as a param titled "externalWindowHandle".
This approach is available as a non working sample from the source based release of ogre. Also more recently used in the Mage project to create a visual scene editor for Ogre ...